# Haime and Katori

Title may change, double dragon style beatemup

# Godot Notes

# Level Mapping for collision

<span style="white-space: pre-wrap;">Levels can be mapped 2 ways ive found, you can use shapes or free drawing. </span>

##### **CollisionPolygon2D**<span style="white-space: pre-wrap;"> -&gt; This works great for drawing over a prerendered background like what im doing with Haime.</span>

##### **CollisionShape2D**<span style="white-space: pre-wrap;"> -&gt; This lets me draw full shapes like squares to block off areas , probably better for walls</span>