Level Mapping for collision
Levels can be mapped 2 ways ive found, you can use shapes or free drawing.
CollisionPolygon2D
-> This works great for drawing over a prerendered background like what im doing with Haime.
CollisionShape2D
-> This lets me draw full shapes like squares to block off areas , probably better for walls
Revision #1
Created 2026-10-05 20:25:44 UTC by PBNinja
Updated 2026-11-09 21:03:49 UTC by PBNinja