World of Poria(name pending)(Tabletop)

Kingdom Ehbar

Ehbar is an ancient continent steeped heavily in magic, the nexus of magical catastrophe that repeated until the revolt by the lands themselves.

Kingdom Ehbar

Basic

Ehbar is an ancient continent steeped heavily in magic, the nexus of magical catastrophe that repeated until the revolt by the lands themselves.

Races

Races

Orcs and the Green


Orc representing the Green

  • Orcs are elemental beings of The Green, the primal force of life, growth, instinct, and vitality.
  • Every orc is born with an innate connection to The Green, regardless of which deity they ultimately choose to worship.
  • Orcs are free to worship any god. Likewise, non-orcs may worship the Orc Gods and be welcomed by them in the afterlife.
  • Orc religion emphasizes living fully rather than seeking a greater purpose. Purpose is found through action, courage, kinship, and embracing life.
  • Orcs do not generally struggle with existential questions or “finding themselves.” They already know who they are.
  • Death is not feared. A life lived in accordance with The Green is considered a successful life, regardless of how long it lasts.
  • Orcs will defend their homes and people without hesitation, willingly fighting to the death if necessary.
  • Celebrations, feasts, drinking, hunting, wrestling, storytelling, and friendly competition are all considered expressions of The Green.
  • Strength is respected, but so are craftsmanship, hospitality, courage, and raising a strong community.
  • Orcs see little distinction between work and worship; living well is itself an act of devotion.
  • An orc’s worth is measured more by how they lived than by what they possessed.

Summoning Orcs

Cultural Themes