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Haime and Katori
Godot Notes
Level Mapping for coll...
Level Mapping for collision
Levels can be mapped 2 ways ive found, you can use shapes or free drawing.
CollisionPolygon2D
-> This works great for drawing over a prerendered background like what im doing with Haime.
CollisionShape2D
-> This lets me draw full shapes like squares to block off areas , probably better for walls
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